2D Animator (Spine, Unity)

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2D Animator

This is a full-time remote role for a 2D Artist at MoonLabs Studios. The 2D Artist will be responsible for:

 Create concept art, character designs, environments, and other 2D assets that align with the project's artistic vision. Collaborate with the team to bring concepts to life through visually 2D artwork. Develop and maintain a consistent art style throughout the project. Iterate on feedback from the team to refine and improve artwork. Work closely with other artists, animators, and designers to ensure seamless integration of 2D assets into the project.


 Proven experience as a 2D artist in the gaming industry. Strong portfolio showcasing a range of 2D artwork, including concept art, character designs, and environments. Ability to adapt to different art styles and work within project guidelines. Proficient in industry-standard software such as Adobe Photoshop, Illustrator, or similar tools. Excellent communication and collaboration skills to facilitate working with colleagues in a digital environment Passion for video games and staying up to date with current gaming trends and standards Bachelor's degree in Illustration, Fine Arts, Animation, Game Development or equivalent experience Bonus Skills.

 Having expertise in Spine, a 2D skeletal animation tool.

Producing illustrations tailored for Spine and knowing 2D animation.

Familiarity with animation pipelines, especially in game development, and hands-on experience with Spine.